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Error trying to connect to the server...crashes instantly
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Author:  The Player [ Sat Jun 23, 2012 12:03 pm ]
Post subject:  Error trying to connect to the server...crashes instantly

Error when trying to connect to the server...crashes instantly - anyone else? I re-installed but still does it, np connecting to other servers?

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3396 MHz with 2046MB RAM
Video: RADEON X800 XT (6734)

ReadFile beyond EOF 0+4/0

History: FUnrealfileSummary<< <- CheckGuid <- appFindPackageFile <- UNetPendingLevel::NotifyReceivedText <- UControlChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UNetPendingLevel::Tick <- TickPending <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Author:  {ABA}Jokers_Wild [ Sat Jun 23, 2012 3:54 pm ]
Post subject:  Re: Error trying to connect to the server...crashes instantly

Player: JW here

you say you reinstalled again. Okay.

try this:
> go to
> system\ut2004.ini
> find these lines:

>CheckForOverflow and AvoidHitches
**SET THEM BOTH TO TRUE.**

It has to do with rendering in 3d mode and video handling.
epic use standard defaults across the board.

But allot of what happens in unreal after we set it up the way we like
we need to keep all .ini files backed up after we have it tweaked.

it might help.

Good luck Bud.
Regards;
"JW"

Author:  {ABA}Jokers_Wild [ Sat Jun 23, 2012 4:20 pm ]
Post subject:  Re: Error trying to connect to the server...crashes instantly

hey here is a second thought player:

I don't think that this is a problem of your video media perse'

So the message in the logfile that should be there instead of that cryptic "ReadFile beyond EOF 0+4/0" is about loading the OpenGL driver.
Running UT without OpenGL acceleration results in different, more useful output. So there's something else going on here.

> Try to eliminate the OpenGL-driver as an error cause by using software rendering. This will run awfully slow, but it may give you a direction for searching for the error.
To use the software renderer you need the latest patch 3369 installed.
> Then change in your UT2004.ini

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

To this:


[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=PixoDrv.PixoRenderDevice

After that, pray and run UT.

I'll keep running through some trials here and see what I can come up with.

Regards;
"JW"

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