{ABA}QueenBitch wrote:
I agree there are some weapons in the game that are out of control because they are extremely unbalanced. What's the best combat tactic against a guy camping with a self-guided RPG? Die a lot trying to get close. Or get your own self-guided RPG. If your options against a weapon are simply die a lot or go get the same weapon then skill is no longer the deciding factor... and if skill is not the deciding factor then the weapon unbalances the game.
In my opinion, these weapons unbalance the game:
1. GSRX Golden Pistol - it SELF CHARGES... QUICKLY! And you can carry two of them! AND the laser does ridiculous amounts of damage rapidly. You can easily get megakills with this pistol... it should not be easy to get megakills with a pistol. Yes I use this pistol, because if I don't somebody else (including bots) will. This gun should be GONE, flat out GONE. It's great to have a sort of superweapon in the game--but there's a reason the redeemer was a one shot weapon.
2. G5 RPG, Self-Guided mode - there are countermeasures against the G5 in its various modes, but the self-guided mode is ridiculous--yes you can shoot the rocket down if you know it's coming, but most of the time you don't, especially when the weapon is being abused (i.e. being used specifically to target people who are already engaged in combat with other players.) It's incredibly inappropriate to be dominating all comers with combat skill only to be taken out by a weapon which steers itself (AROUND CORNERS GIVE ME A BREAK). There are only a million ways to make this weapon more reasonable... it never ceases to amaze me that none of them were implemented. The self guided mode on the G5 should be GONE, or, like the AVrIL it should require you to keep the target painted until impact, and it shouldn't steer itself around cover.
3. Both Staves - come on, what have these got to do with realistic combat? You can charge them on your own bots (and BTW, I HATE it when my teammies charge their staves on me--it screws me up) and once they get to whatever magical state it is, they turn into ridiculous weapons granting the user ridiculous powers. Nobody needs these weapons and they don't match the game flavor anyway, they should be gone.
4. Benelli Shotgun - there's no such thing as a "sniper shotgun", and any map that has it (Boom Boom Bridge springs to mind) simply becomes a game of "get to the Benelli first" unless there are vehicles handy. It so unbalances Boom Boom Bridge that simply staying away from the Benelli area can reduce your deathrate by 90%. Mostly because people pick it up and then sit there waiting for the next person who wants to pick it up.
Borderline weapons for me are the M5 (come on, it can rapid fire grenades and holds like 40 of them? get real) and the lightning gun (anything that locks you down and keeps you from responding is pretty silly).
I for one would like to see the redeemer come back and also the translocator... these would make great answers to some of the more ridiculous weapons out there.
In my opinion these weapons do NOT unbalance the game:
1. Land Mines - in fact these balance the game--they are a great way to deal with someone abusing the staves or the GSRX Golden Pistol. Unlike the self-guided G5, if you are cautious enough it's pretty hard to step on one. Plus your own mines can blow you up and they will if you place too many... you'll never remember where they all are. They *can* be abused though--it does get irritating if everybody just starts dropping mines all over the place. Easiest solution? Modify the mines to self detonate when the person who placed them dies (just like spidermines did--to solve this very problem.) Or give the mines a lifespan. If nobody steps on it in say 2 minutes, it self detonates. People planting too many? Add a risk factor... 10% chance the mine blows when you plant it. That would solve the problem. Another solution would simply be to make the mines more realistic--make it take a minimum of 10 seconds to plant one.
2. The Golden Gun - I'm surprised that people complain about this at all. It comes with 1 or 2 bullets, and that's it. It's a one shot anti-vehicle weapon. There's no way this unbalances the game. If you are on foot and are a skilled dogfighter, I'm not going to be able to hit you with it (unlike the lightning gun which sucks you in and holds you)--problem solved. If you are rolling around in a tank, well you should be at risk to anti-vehicle weapons.
3. The Recoilless Rifle - it isn't self guided, it doesn't have any sort of guidance options, it requires time to stabilize, it needs to be laboriously reloaded after every shot. It's far more realistic than the G5 RPG. It's a rocket for chrissakes... you shouldn't be able to "dodge it". Entrenched recoilless rifle campers are prime targets for stealth/snipe operations--at least their weapon isn't going to magically find you for them like the G5 does.
In closing--these are my opinions--they are neither right nor wrong so please don't bite my head off if you disagree.
Holy Smokes {ABA}QueenBitch......You're not going to believe this....but.....I agree with EVERYTHING you said.
![Surprised :o](./images/smilies/icon_e_surprised.gif)
Now that has got to be a first.....
But in my opinion, I think everything you pointed out makes very good sense. Just my opinion
Oh and by the way Queen, congrats on the {ABA}
{ABA}Hellraiser