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Team Balancer http://abadassserver.com/viewtopic.php?f=6&t=204 |
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Author: | Ralph Waldo Emerson [ Wed Jan 13, 2010 10:57 pm ] |
Post subject: | Team Balancer |
Tonight I was playing on the server and the teams became unbalanced in my favor- I was doing pretty well- so I shouted out "teams" hoping someone else would be cool and switch- nope. So I did, as the game progressed it became insanely unbalanced in favor of the team I left. Now, this happens sometimes, I understand that- but red was gaining players- not only players but good players and blue was losing them with no replacement- I called attention to this- no one responded. It was an outright slaughter score was somewhere around red 175- blue 50 something- Red had a full team- blue about half real players. Maybe I'm a whiner but I think that good players slaughtering newer and lesser players to point that they leave is a) no fun- and b) not good for this server- or any server. I love having the high score- but not at that price. there are team-balancers out there- none of them are perfect. But these days player retention is keeping this server alive and it might be worth it. |
Author: | {ABA}Hellraiser [ Fri Jan 15, 2010 5:18 pm ] |
Post subject: | Re: Team Balancer |
Sounds like someone isn't too happy with the server, or the way it's run...... {ABA}Hellraiser |
Author: | Sergeant Kelly [ Fri Jan 15, 2010 8:59 pm ] |
Post subject: | Re: Team Balancer |
I enjoy shooting people regardless of teams. If I'm on a stacked team it's a nice slaughterfest, if I'm against a stacked team it's a good challenge. |
Author: | Ralph Waldo Emerson [ Sat Jan 16, 2010 8:01 am ] |
Post subject: | Re: Team Balancer |
Sergeant Kelly wrote: I enjoy shooting people regardless of teams. If I'm on a stacked team it's a nice slaughterfest, if I'm against a stacked team it's a good challenge. I totally understand this point Kelly, but as UT2004 turns six years old- player retention becomes an issue- as we can all agree we still play this game because with all the pop and zip of newer games- this particular version of UT has a great combo of both dynamic arcade gameplay and semi-realism of the ballistic weapons. Sometimes it of course just happens- stacked team- quick match- be better next time. on the particular night I'm referencing Red dominated over the course of several matches- All to good players were on red- all the newer players were on blue. Blue players dropped off the server like flies, when I and others slaughtered them. So, I think it's a valid point. If this was just deathmatch- shooting people regardless of teams works. But since this is team DM- there has to be an awareness of balance. |
Author: | {ABA}Worlock [ Sat Jan 16, 2010 10:18 am ] |
Post subject: | Re: Team Balancer |
I agree with Emerson I was there that night did not notice your post but iv was kicked once before for not acknowledging the Admin because I didn't notice his post, then he got my full attention all I can say is I'm sorry But hes right. balance teams make a better game big battles are great slaughter fest aren't The respawn points need to be on the opposite side of where you died. There's been a lot of times you kill someone turn a corner kill some else and its the same person again and again And Capt. where did that come from ??? |
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