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A Bad Ass Server • View topic - DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
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 Post subject: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Tue Jan 19, 2010 6:58 pm 
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Over Lord

Joined: Wed Oct 01, 2008 8:57 pm
Posts: 272
Post your comments after January 20, 2010 - We have to add the new pack 1st ........


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Tue Jan 19, 2010 10:52 pm 
Clan Member

Joined: Sat Mar 21, 2009 6:35 am
Posts: 30
The new weapons are really great. The new machine gun (snub nose but not sure what it is called) is awesome. The new rocket launcher is almost to good. I do think there might be to much ammo with it when you pick one up. It seems to have around 15 rounds. Should be around 5 I think as it is quite easy to use and very strong. The sniper rifle is great as well although I haven't used it much. Also the shotgun is one of my new fav's- loads fast and shoots well.

I'm glad the mines are minimal now as it has allowed for some fast play. I look forward to using the new weapons on more maps.


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Wed Jan 20, 2010 8:13 pm 
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Sarge

Joined: Fri Sep 11, 2009 8:58 pm
Posts: 42
Remember this is totally a balance beta right now. Almost all of these guns are going to be nerfed/weakened/fixed/neutered/etc when the actual thing comes out. :P

Enjoy the carnage while it lasts! 8-)


By the way, credit for the pack primarily goes to Jack_Carver and Fische11 of Runestorm.com. I'm just fixing all the bugs and making them balanced and unique.


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Thu Jan 21, 2010 10:55 pm 
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Sarge

Joined: Fri Sep 11, 2009 8:58 pm
Posts: 42
By the way, I am periodically posting in this thread with updates:

http://www.runestorm.com/viewtopic.php? ... 950#p84950


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Sat Jan 23, 2010 5:37 pm 
Sarge

Joined: Wed Feb 11, 2009 7:37 am
Posts: 27
Location: BROOKLYN
Okay,

To sum up my thoughts on the new weapons can be done so with one phrase- I was sniping with the spas shotgun. No, it wasn't across the map, only... half-way.

sorry man, I know you said that it's a beta, but I don't think these are even ready for testing.

all of you're weapons tend to be more powerful than stock ballistics- some of them are well balanced like the coach gun- others are off the chart like the recoiless. I like the weapons that you make that are creative addition and not just a more powerful and deadly version of a similar ballistic weapon.

I'd suggest since you like making powerful weapons- then use the railgun as a model to follow for gameplay- until your weapons it was the most powerful weapon in the game- but it came with significant drawbacks to using it- I know you'd argue that your weapons have that, but comparatively they really don't.

Well that's my two-cents- these weapons make good players deadlier and newer players deadmeat


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Sat Jan 23, 2010 7:42 pm 
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Sarge

Joined: Fri Sep 11, 2009 8:58 pm
Posts: 42
The SPAS 12 that you are using in game has not been balanced yet. At all.

I'm going to repeat it: the SPAS 12 is not balanced. It is using Killing Floor damage values and has NOT been designed for Ballistic use.
The other guns in your patch are incomplete.

=================================================
Anyway, I'm close to releasing the next beta, here's the changelog:

Code:
- DE given its own recoil values.
- DE origins adjusted a bit.
- DE reload sounds fixed.
- DE given clip out sound.
- DE Evolution values fixed.
- DE akimbo arms actually fixed now.
- DE alternate fire now iron sights.
- DE now has a third person model.
- DE description added.
- DE given custom ammo pickup skin.

- SPAS description added.
- SPAS accuracy reduced.
- SPAS clip capacity reduced to 8.
- SPAS secondary semi-auto mode added.
- SPAS damage reduced to M781 values.
- SPAS recoil increased.
- SPAS death messages added.

- P90 max ammo and ammo pickup amount decreased.
- P90 pickup size increased.
- P90 damage reduced.
- P90 ammo icons added.
- P90 ammo pickup model added.
- P90 accuracy balanced.
- P90 silencer code disabled for now.
- P90 secondary scope stabilized.
- P90 ammo icons added.
- P90 description added.
- P90 death messages added.

- MK23 custom cocking sfx added.
- MK23 pistol ammo pickup amount reduced to 24.
- MK23 laser code removed.
- MK23 silences with secondary fire.
- MK23 description added.
- MK23 ammo icons added.
- MK23 custom ammo pickup added.
- MK23 attachment tips fixed.
- MK23 recoil cap increased.
- MK23 silencer recoil cap reduced.
- MK23 death messages added.
- MK23 silencer mechanics upgraded.
UNFIXABLE: Attachment tips are pointing in the wrong directions. Muzzle effects point in strange directions.

- M7A3 ammo icons added.
- M7A3 ammo pickup model added.
- M7A3 ammo can be picked up.

- M99 smoke trail added.
- M99 chaos increased.
- M99 death messages added.

- RPG7 ammo pickup model added.
- RPG7 given actual iron sights.
- RPG7 secondary sights stabilized.
- RPG7 ammo capacity and pickup halved.
- RPG7 ammo icons fixed.
- RPG7 description added.
- RPG7 reload time increased.
- RPG7 starting capacity reduced.
- RPG7 damage slightly reduced.
- RPG7 rear exhaust fixed.
- RPG7 death messages added.


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Sun Jan 24, 2010 12:20 pm 
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Sarge

Joined: Fri Sep 11, 2009 8:58 pm
Posts: 42
Latest version's up now!

http://www.4shared.com/file/206236548/d ... etaV3.html


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 Post subject: Re: DISCUSSION TOPIC: The NEW Sergeant Kelly Pack........
PostPosted: Sun Jan 24, 2010 1:18 pm 
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Over Lord

Joined: Wed Oct 01, 2008 8:50 pm
Posts: 367
Location: Ontario, Canada
Version3 is now on {ABA} server. So reply to this post in regards to the Version3 from here on! As well as the commando has been removed from our server as it is inoperative. If you would like the file, I have also put version 3 available in our download section!


Work before play, and if work becomes play - PLAY HARD!


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